Matrix Transformations
Applying transformations to rendered objects using matrices and concepts from linear algebra.
Applying transformations to rendered objects using matrices and concepts from linear algebra.
Texture coordinates and learning how to display a texture on a surface.
Learning the key elements of GLSL and writing some shader management utils.
Adapting rendering code to suit more complicated models, and some practice exercises.
Drawing something to a window, and looking over the shader pipeline.
First step to doing some rendering. Setting up and OpenGL project and creating a window.