Matrix Transformations
Applying transformations to rendered objects using matrices and concepts from linear algebra.
Documenting the projects I undertake, the things I learn, as well as other ramblings.
Applying transformations to rendered objects using matrices and concepts from linear algebra.
Texture coordinates and learning how to display a texture on a surface.
Learning the key elements of GLSL and writing some shader management utils.
Adapting rendering code to suit more complicated models, and some practice exercises.
Drawing something to a window, and looking over the shader pipeline.